
"That's why difficulty options are necessary and why they make games more accessible because they can lower those obstacles so that people can get through them, not necessarily for the sake of just making it easy, but so that people can have a challenge that's scaled for them." And if they have some form of disability that makes it naturally harder for them to cross those obstacles. the problem then becomes players' ability to cross those hurdles.

"What is objective are the obstacles that are placed in front of you. "Dark Souls is easy for some people, it's hard for others, it's impossible for others," he says.

For him, difficulty is a subset of accessibility options and should be included to open games up to a wider audience.
